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My Favorite Course Creations

LIS 408 GenAI: Strategic Application, Evaluation, & Critique

This course offers an introductory exploration of generative AI from a strategic perspective, particularly as it applies to the workplace.  Topics include societal, legal, policy, and ethical issues related to AI, and practicing the ability to evaluate, plan for, and securely work with these digital technologies. This course does not focus on specific tools, since those are constantly in flux, but on the strategies, skills and self-sufficiency necessary to evaluate, implement, and critique them. No technical background necessary. 

Games and Information Society

Games of all kinds are designed for information and stories, distinct in their emphasis of agency for art and problem solving.  We will explore the relevance of games in information studies contexts, beyond simply entertainment to examining their profound social, educational, and cultural significance.  The vast economic and social impacts are hard to overestimate, with the video game industry alone accounting for more revenue than the entire music industry and film industry combined... multiplied by three (Forbes, 2023).  

Syllabus and other resources to be added soon.

A Selection of Courses I've Taught

LIS 644: Digital Tools, Trends, & Debates

This course provides an overview of information and communication technologies (ICT), digital media, and standards in relationship to information agencies, within the context of current societal trends and controversies. Promotes technical knowledge and critical analysis of controversies surrounding ICT development, use, and modification. We use the lenses of privacy, security in our critical analysis, and look at other ethical considerations.

LIS 470: Introduction to Interaction Design Studio

Introduces interaction design, an approach to designing digital information systems that places humans and their needs at the center of the design process. Explores how core principles of design, design processes, cognition, information science, and human values inform the design of interactive information systems. Discussion and practice apply the data-driven process of human-centered interaction design to develop new digital products and services.

Projects lettering, lighting with colored gels

LIS 620: Experiential Learning Capstone

I created a new version of this course in just a few months to meet the needs of our rapidly growing student population.

Students work with a partner organization (e.g., local governments, UW agencies) to tackle a meaningful real-world problem/data-set in small teams. This hands-on project-focused course emphasizes teamwork, strategic planning, meeting partner needs in a timely fashion, and skills that support those goals.  The culmination of the course is a final report and final presentation that will be given to the partners.