03/22/2026
Edited 05/04/2026. Edited again 25/04/2026. The things that inspired it You think: 'I've learned a lot of Computer Science knowledge at school/college/work recently - maybe I should start making my own game, and impress my peers'. The games that it all started with Ever since I got a console in 2022 (a Nintendo Switch OLED, and Minecraft on it), I've wanted to make a game inspired by it. Minecraft and Mario Kart 8 Deluxe were two of the first console games I played, so they gave me some inspiration. Later on... When I got a laptop (the first thing I had to do is set it up, obviously), the first thing I did was decide which engine I would use. Unreal Engine was my first choice, as it lets you publish games to any device for free. I read through some of the licensing terms, and knew it would cost me nothing at first. After a few months, it just got too complicated and boring for me to use, along with the fact the Unreal Docs are aimed at proffessional game developers, and ChatGPT not really being very helpful at Blueprints, so I switched to another alternative: Unity. I started with it about 2 weeks ago after about 1.5 months of no game development. I decided to jump back in, and Unity has been the engine I needed. Most of Unity is the same or similar to Unreal Engine, but the only complaint I have is the landscaping feature (called 'Terrain' in Unity) requires you to make a landscape thing, a terrain layer, and then apply that terrain layer. It's just a bit more hassle, but just a minor issue. The image you see in the Pobby Life section of the Games page (and below)? That's a very early screenshot of Pobby Life and will definitely change over time. Starting with Unity When I started with Unity a couple of weeks ago, it feels so much more enjoyable to use, and easier as well, with full right-click menus (though they don't align with your Windows theme). Unreal Engine , on the other hand, had search bars for context menus, but they were too big and a lot of the time I had to scroll down on them to find what I wanted, and importing a 3D object was rather time consuming, along with the fact you need to find the object in the Content Browser, double-click it, then select under the Collision header, select 'Use complex collision from simple'. If I hadn't accidentally found this trick on YouTube , then I would've spent ages trying to work it out! Unity meanwhile, makes it much easier to import 3D models (and other things for that matter such as textures), as you can just simply save them in the correct folder through File Explorer, or right-click, click 'Import New Asset', and locate the file in File Explorer and the engine will chuck it in the right place. Just wondering how I'll do with C# after I've built the main world :) What other games inspired Pobby Life ? You might've thought, perhaps, that the game is inspired by Wobbly Life (thanks Rubberbandgames for making that brilliant game😀!), and when I got it on Xbox through Game Pass, it would be one of the only console games I played for weeks! I thought 'I've never seen games like it really, so why shouldn't I make a game inspired by it?'. Obviously a full-scale clone would be pointless (and risky) so I'm planning to add a twist to it. Such as more lore (maybe "the world laid in darkness... until you came..."?), and maybe a more fantasy theme to it. Remember to sign up for the newsletter! Everything that's posted in here, the tenth post gets deleted (due to Solo restrictions), but signing up for the newsletter means you get all these in your inbox for however long you want to keep them! Just click here , enter your email (remember to agree to the Privacy Policy ), and I will do the rest.
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