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Join pobsonGames as we dive into the creation of Pobby Life, sharing behind-the-scenes insights and updates from our solo developer studio.

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What will a 'Pobby' look like?

Pobbies, as they say, are the most important part of any low-poly city. Here we blah blah blah... In other words, a Pobby is an NPC in Pobby Life that crops up in multiple places, in a different colour, wearing different clothes, or just standing chatting. Some are for decoration, others can be interacted with! Well, here's an image of one (theres also one above): The eyes are slightly squished, the legs are off-centred, but you know what it's meant to look like?! Right? (P.S: In other words, I'll fix it at some point)

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orange sheets of paper lie on a green school board and form a chat bubble with three crumpled papers.

The new pobsonGames Feedback Hub: Report bugs, provide feedback, see the help centre and more!

What's going on? pobsonGames is proud to announce the launch of a dedicated, all-in-one bug tracker, feedback hub and help centre! What can I do there? Help pobsonGames squish bugs by reporting a bug in any game ( including on Scratch ), giving feedback for Pobby Life, and previewing the beta Help Centre! How can I find it? To get to the website, just click her e or type the URL pobsongames.featurebase.app into your browser's address bar. It currently doesn't appear in Google (in technical terms Google's crawler hasn't indexed it yet!) so you'll have to do it the two other ways. The help centre is found at pobsongames.featurebase.app/help . If you want to quickly message pobsonGames, just click the speech bubble icon to access the live chat, and send a message. (Note: pobsonGames would prefer for you to directly email us or use the contact form as the 'live' chat isn't very 'live'. I'll more likely answer the next day or something! You know how it goes, a solo dev can't be on all day! You might be lucky, y'know, I could be online at any moment... :) . How do I submit a post? Just click 'New...' on the main feedback/bug reporting portal. Enjoy!

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Just a football post

Okay, sorry if you were hoping for a related post :) but as a York City F.C. fan I want them to win at Rochdale today . About the match Rochdale vs York City F.C. at Spotland (or Crown Oil Arena) is the most tense match in the UK today. York need just a draw to take the title, but Rochdale require a win to seal promotion back into the Football League, If so for York, it would be their second promotion and first time in/to the EFL for 42 years. COME ON YORK! (The usual - remember you can subscribe to the newsletter or suggest things for Pobby Life by clicking here . Privacy Policy and Contact Form Acceptable Use Policy applies.)

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Fortnightly Dev Roundup - 15/4

Thank you for supporting pobsonGames and Pobby Life, as it really helps us. If you're not, please do :) From now on, we're gong to do a development roundup every two weeks (or 'fortnight' as it's called here in Britain). Dev round up Finished off sample house. Created a tinted glass texture. Improved website. Sign up for the newsletter To support pobsonGames, get updates on Pobby Life, and become notified before most others when Pobby Life releases, be the first person to sign up for the newsletter ( Privacy Policy applies).

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Happy Easter!

Edited 05/04/2026. Edited again 15/04/2026. Hi! Pobby Life development will definitely continue over Easter. Remember that you can give suggestions to me here or just ask general questions. Hope you have a happy Easter :) ( Also remember to sign up for the newsletter to get all these posts in your inbox forever ) Note: This isn't an update for Pobby Life, as it is unreleased currently. It does not introduce cosmetic changes to anything.

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How the Idea of Pobby Life Came Around

Edited 05/04/2026. Edited again 25/04/2026. The things that inspired it You think: 'I've learned a lot of Computer Science knowledge at school/college/work recently - maybe I should start making my own game, and impress my peers'. The games that it all started with Ever since I got a console in 2022 (a Nintendo Switch OLED, and Minecraft on it), I've wanted to make a game inspired by it. Minecraft and Mario Kart 8 Deluxe were two of the first console games I played, so they gave me some inspiration. Later on... When I got a laptop (the first thing I had to do is set it up, obviously), the first thing I did was decide which engine I would use. Unreal Engine was my first choice, as it lets you publish games to any device for free. I read through some of the licensing terms, and knew it would cost me nothing at first. After a few months, it just got too complicated and boring for me to use, along with the fact the Unreal Docs are aimed at proffessional game developers, and ChatGPT not really being very helpful at Blueprints, so I switched to another alternative: Unity. I started with it about 2 weeks ago after about 1.5 months of no game development. I decided to jump back in, and Unity has been the engine I needed. Most of Unity is the same or similar to Unreal Engine, but the only complaint I have is the landscaping feature (called 'Terrain' in Unity) requires you to make a landscape thing, a terrain layer, and then apply that terrain layer. It's just a bit more hassle, but just a minor issue. The image you see in the Pobby Life section of the Games page (and below)? That's a very early screenshot of Pobby Life and will definitely change over time. Starting with Unity When I started with Unity a couple of weeks ago, it feels so much more enjoyable to use, and easier as well, with full right-click menus (though they don't align with your Windows theme). Unreal Engine , on the other hand, had search bars for context menus, but they were too big and a lot of the time I had to scroll down on them to find what I wanted, and importing a 3D object was rather time consuming, along with the fact you need to find the object in the Content Browser, double-click it, then select under the Collision header, select 'Use complex collision from simple'. If I hadn't accidentally found this trick on YouTube , then I would've spent ages trying to work it out! Unity meanwhile, makes it much easier to import 3D models (and other things for that matter such as textures), as you can just simply save them in the correct folder through File Explorer, or right-click, click 'Import New Asset', and locate the file in File Explorer and the engine will chuck it in the right place. Just wondering how I'll do with C# after I've built the main world :) What other games inspired Pobby Life ? You might've thought, perhaps, that the game is inspired by Wobbly Life (thanks Rubberbandgames for making that brilliant game😀!), and when I got it on Xbox through Game Pass, it would be one of the only console games I played for weeks! I thought 'I've never seen games like it really, so why shouldn't I make a game inspired by it?'. Obviously a full-scale clone would be pointless (and risky) so I'm planning to add a twist to it. Such as more lore (maybe "the world laid in darkness... until you came..."?), and maybe a more fantasy theme to it. Remember to sign up for the newsletter! Everything that's posted in here, the tenth post gets deleted (due to Solo restrictions), but signing up for the newsletter means you get all these in your inbox for however long you want to keep them! Just click here , enter your email (remember to agree to the Privacy Policy ), and I will do the rest.

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